Top 15 Best Cards for Krenko, Mob Boss (2025)
Krenko, Mob Boss is the definitive goblin commander. His tap ability to create goblin tokens equal to the number of goblins you control can quickly spiral out of control—one activation creates a few goblins, the next creates an army, and by the third you're overrunning the table.
The key to Krenko success? Haste enablers to activate immediately, untap effects for multiple activations, and payoffs that convert your goblin horde into damage. These 15 cards will turn your mono-red deck into a terrifying token machine.
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1. Skirk Prospector
Mana Cost:
Sacrifice a Goblin: Add
Why it's essential:
- Enables infinite combo with Thornbite Staff
- Converts tokens into mana for big plays
- One mana for maximum flexibility
2. Goblin Warchief
Mana Cost:
Goblin spells cost
Why it's essential:
- Haste for immediate Krenko activation
- Mana discount accelerates your curve
- Makes every goblin faster
3. Goblin Chieftain
Mana Cost:
All other Goblins get +1/+1 and haste. The anthem effect means your token army hits harder, and the haste ensures every new goblin created by Krenko can immediately attack or be sacrificed.
Why it's essential:
- Haste for entire goblin army
- +1/+1 anthem turns 1/1s into 2/2s
- Stacks with other lords
4. Thornbite Staff
Mana Cost:
Whenever a creature dies, untap equipped creature. With Krenko equipped and any sacrifice outlet (like Skirk Prospector), you create infinite goblins—sacrifice one to untap Krenko, tap for more goblins, repeat forever.
Why it's essential:
- Infinite combo enabler
- Works with any sacrifice outlet
- Cheap to cast and equip to Shamans
5. Purphoros, God of the Forge
Mana Cost:
Whenever another creature enters the battlefield under your control, deal 2 damage to each opponent. With Krenko creating 10+ goblins per activation, that's 20+ damage to the entire table—often lethal.
Why it's essential:
- Direct damage win condition
- Indestructible enchantment
- Doesn't require combat
6. Impact Tremors
Mana Cost:
Whenever a creature enters the battlefield under your control, deal 1 damage to each opponent. A budget-friendly Purphoros that still ends games when you're creating dozens of goblins per turn.
Why it's essential:
- Only 2 mana
- Scales with token creation
- Redundancy for Purphoros effect
7. Goblin Bombardment
Mana Cost:
Sacrifice a creature: Deal 1 damage to any target. This is both a sacrifice outlet for combos AND a finisher that converts your goblin army into direct damage, bypassing blockers entirely.
Why it's essential:
- Free sacrifice outlet
- Direct damage finisher
- Combo piece with Thornbite Staff
8. Muxus, Goblin Grandee
Mana Cost:
When Muxus enters, reveal the top six cards and put all Goblins with mana value 5 or less onto the battlefield. This can dump multiple lords, combo pieces, and bodies—often immediately doubling your goblin count.
Why it's essential:
- Massive board development
- Cheats mana costs
- Can be tutored with Goblin Matron
9. Goblin Recruiter
Mana Cost:
Search your library for any number of Goblin cards and put them on top in any order. Stack Muxus targets, line up Conspicuous Snoop combos, or ensure you draw exactly what you need.
Why it's essential:
- Tutors your entire game plan
- Perfect Muxus setup
- Conspicuous Snoop synergy
10. Conspicuous Snoop
Mana Cost:
You may cast Goblin spells from the top of your library, and Snoop has all activated abilities of Goblin cards on top of your library. Combined with Goblin Recruiter, this enables powerful sequences and even infinite combos.
Why it's essential:
- Card advantage engine
- Combo potential
- Works with Goblin Recruiter
11. Lightning Greaves
Mana Cost:
Equipped creature has haste and shroud. Drop Krenko, equip for free, and immediately start creating goblins while protecting him from targeted removal.
Why it's essential:
- Haste + protection
- Free equip cost
- Essential Krenko protection
12. Thousand-Year Elixir
Mana Cost:
Creatures can tap for activated abilities the turn they enter (essentially haste for tap abilities), and you can pay
Why it's essential:
- Functional haste for Krenko
- Paid untap effect
- Multiple activations per turn
13. Shared Animosity
Mana Cost:
Whenever a creature you control attacks, it gets +1/+0 for each other attacking creature that shares a creature type with it. With 15 goblins attacking, each one gets +14/+0—that's 225 combat damage.
Why it's essential:
- Massive damage multiplier
- Ends games in one attack
- Works with any goblin count
14. Skullclamp
Mana Cost:
Equipped creature gets +1/-1. When equipped creature dies, draw two cards. Your 1/1 goblin tokens become "pay
Why it's essential:
- Insane card advantage
- Converts spare tokens to cards
- Only 1 mana to cast
15. Mana Echoes
Mana Cost:
Whenever a creature enters the battlefield, add
Why it's essential:
- Generates absurd mana
- Scales exponentially
- Enables huge turns
Bonus: Haste Enablers
Beyond the cards above, consider these haste enablers to ensure Krenko can tap immediately:
- Fervor () — All creatures have haste
- Hammer of Purphoros () — Haste + makes golems
- Goblin Motivator () — Tap to give haste
- Rising of the Day () — Legendary creatures have haste, +1/+0
Win Conditions Summary
Krenko wins through three main paths:
-
Infinite Combo: Thornbite Staff + Skirk Prospector = infinite goblins → infinite damage with Purphoros/Impact Tremors/Goblin Bombardment
-
Combat Damage: Shared Animosity or Coat of Arms turns 20 goblins into 400+ damage
-
ETB Damage: Purphoros/Impact Tremors deal damage for every goblin created without needing to attack
Build Your Krenko Deck
Krenko is perfect for players who love explosive, all-in strategies. The deck can be built on almost any budget—the core engine is cheap, and expensive upgrades just make it faster.
Want to design custom goblin tokens for your deck? Use our Card Editor to create unique tokens that match your deck's personality. Ready to print your entire decklist? Our Proxy Printer has you covered.
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Now go forth and multiply. The mob is waiting.
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