Best Cards for Light-Paws, Emperor's Voice (2026)

Joe DiMangio14 min read
commanderedhlight-pawsmono-whitevoltronaurasenchantressstaples2026

Light-Paws, Emperor's Voice is one of the most efficient voltron commanders ever printed. This unassuming two-mana fox cleric turns every aura you cast into a double threat—tutoring another aura directly onto itself. With the right build, Light-Paws can eliminate opponents in a single swing while maintaining enough protection to survive the hate she inevitably draws.

Whether you're building your first Light-Paws deck or optimizing an existing list in 2026, this guide covers the essential auras and synergies to make your opponents regret not killing her sooner. Want to design custom aura tokens or test your deck before investing? Let's get started.


The Commander: Light-Paws, Emperor's Voice

Light-Paws, Emperor's Voice
Light-Paws, Emperor's Voice

Mana Cost:

{1}
{W}
Type: Legendary Creature — Fox Advisor

Whenever you cast an aura spell that targets Light-Paws, you may search your library for an aura with a different name and mana value less than or equal to that aura's mana value, then put it onto the battlefield attached to Light-Paws.

The key to mastering Light-Paws is understanding her tutor chain. Cast a one-mana aura and fetch another one-drop. Cast a two-mana aura and you can grab another two-drop or a one-drop. This means sequencing matters—start with your highest-cost auras to maximize your tutor targets.


Core Power Auras

1. All That Glitters

All That Glitters
All That Glitters

Mana Cost:

{1}
{W}
Type: Enchantment — Aura

All That Glitters gives +1/+1 for each artifact and enchantment you control. In a deck stacked with 30+ auras, this often provides +10/+10 or more. It's one of the fastest paths to commander damage lethal.

Why it's essential:

  • Massive stat boost that scales
  • Counts itself for the bonus
  • Two-mana cost enables strong tutor chains

2. Ethereal Armor

Ethereal Armor
Ethereal Armor

Mana Cost:

{W}
Type: Enchantment — Aura

Ethereal Armor grants +1/+1 for each enchantment you control plus first strike. At one mana, it's often the final piece in a tutor chain—fetched off a higher-cost aura to add that last power boost and the highly relevant first strike.

Why it's essential:

  • First strike adds combat dominance
  • Scales with enchantment count
  • Perfect one-mana tutor target

3. Battle Mastery

Battle Mastery
Battle Mastery

Mana Cost:

{2}
{W}
Type: Enchantment — Aura

Battle Mastery grants double strike. For a voltron deck aiming for 21 commander damage, double strike effectively halves the power requirement. A 7-power Light-Paws deals 14 damage in a single swing.

Why it's essential:

  • Doubles all combat damage
  • Enables one-shot kills
  • Three-mana cost fits tutor chains

4. Daybreak Coronet

Daybreak Coronet
Daybreak Coronet

Mana Cost:

{W}
{W}
Type: Enchantment — Aura

Daybreak Coronet grants +3/+3, first strike, vigilance, and lifelink—but can only enchant a creature with another aura already attached. Light-Paws handles this requirement naturally by tutoring Daybreak Coronet onto herself when casting a two-mana aura.

Why it's essential:

  • Exceptional stats for two mana
  • Combines offense and defense
  • Lifelink provides sustain

Protection Suite

5. Flickering Ward

Flickering Ward
Flickering Ward

Mana Cost:

{W}
Type: Enchantment — Aura

Flickering Ward grants protection from a chosen color and can return to your hand for

{W}
. This is the ultimate Light-Paws enabler—bounce it, recast it, and trigger Light-Paws again to tutor another one-mana aura. In a single turn with enough mana, you can chain multiple tutors.

Why it's essential:

  • Repeatable tutor trigger
  • Protection from removal
  • Enables multiple auras per turn

6. Benevolent Blessing

Benevolent Blessing
Benevolent Blessing

Mana Cost:

{1}
{W}
Type: Enchantment — Aura

Grants protection from a chosen color without preventing your other enchantments from being attached. Unlike standard protection, Benevolent Blessing lets your auras stay put while still blocking targeted removal and colored creatures.

Why it's essential:

  • Protection that allows more auras
  • Stops targeted removal
  • Two-mana for good tutor chains

7. Spirit Mantle

Spirit Mantle
Spirit Mantle

Mana Cost:

{1}
{W}
Type: Enchantment — Aura

Spirit Mantle grants protection from creatures. Light-Paws becomes unblockable by creature-based defenses while also being immune to creature-based removal like Ravenous Chupacabra or fight effects.

Why it's essential:

  • Unblockable in most situations
  • Stops creature-based removal
  • Cheap evasion for two mana

8. Shielded by Faith

Shielded by Faith
Shielded by Faith

Mana Cost:

{1}
{W}
{W}
Type: Enchantment — Aura

Grants indestructible. Simple and effective—board wipes and damage-based removal bounce off Light-Paws. At three mana, you can fetch it when casting any 3+ cost aura.

Why it's essential:

  • Survives board wipes
  • Ignores damage-based removal
  • Permanent indestructibility

9. Hyena Umbra

Hyena Umbra
Hyena Umbra

Mana Cost:

{W}
Type: Enchantment — Aura

Hyena Umbra grants +1/+1, first strike, and totem armor. Totem armor is crucial—it destroys the aura instead of the creature, giving Light-Paws a second life against removal. At one mana, it's a perfect endpoint in your tutor chain.

Why it's essential:

  • One-time destruction protection
  • First strike adds combat advantage
  • Efficient one-mana tutor target

10. Felidar Umbra

Felidar Umbra
Felidar Umbra

Mana Cost:

{1}
{W}
Type: Enchantment — Aura

Felidar Umbra grants lifelink and totem armor, plus it can move between creatures for

{1}
{W}
. The repeatable nature means even after sacrificing the totem armor, you can move it to another creature and keep the lifelink value.

Why it's essential:

  • Lifelink extends the game
  • Totem armor protection
  • Reusable if needed

Evasion & Unblockability

11. Unquestioned Authority

Unquestioned Authority
Unquestioned Authority

Mana Cost:

{2}
{W}
Type: Enchantment — Aura

Grants protection from creatures and draws a card on ETB. The card draw is valuable in mono-white, and protection from creatures is universally strong evasion across all metas.

Why it's essential:

  • Unblockable and removal-resistant
  • Card draw in mono-white
  • Three-mana for solid tutor chains

12. Holy Mantle

Holy Mantle
Holy Mantle

Mana Cost:

{2}
{W}
{W}
Type: Enchantment — Aura

Holy Mantle grants +2/+2 and protection from creatures. Similar to Spirit Mantle but with a power boost attached. At four mana, casting this lets you tutor any aura 4 CMC or less.

Why it's essential:

  • Power boost plus evasion
  • Protection from creature abilities
  • Higher CMV enables deeper tutoring

Card Advantage

13. Sage's Reverie

Sage's Reverie
Sage's Reverie

Mana Cost:

{3}
{W}
Type: Enchantment — Aura

Sage's Reverie grants +1/+1 for each aura you control and draws cards equal to the number of auras attached to the enchanted creature. In a developed Light-Paws board, this often draws 5+ cards while adding significant power.

Why it's essential:

  • Massive card draw in mono-white
  • Power scales with aura count
  • Four-mana for wide tutor access

14. Sram, Senior Edificer

Sram, Senior Edificer
Sram, Senior Edificer

Mana Cost:

{1}
{W}
Type: Legendary Creature — Dwarf Advisor

While not an aura, Sram draws a card whenever you cast an aura, equipment, or vehicle. With Light-Paws triggering tutors and Sram drawing cards, every aura cast provides double value.

Why it's essential:

  • Draw engine for aura decks
  • Low mana cost
  • Triggers on every aura cast

Utility & Removal

15. Darksteel Mutation

Darksteel Mutation
Darksteel Mutation

Mana Cost:

{1}
{W}
Type: Enchantment — Aura

Darksteel Mutation turns a creature into a 0/1 indestructible insect with no abilities. Unlike exile or destroy effects, this permanently neutralizes commanders—they can't be returned to the command zone. Light-Paws can tutor this for instant creature removal.

Why it's essential:

  • Neutralizes problematic commanders
  • Tutorable removal
  • They can't easily recover

16. Ossification

Ossification
Ossification

Mana Cost:

{1}
{W}
Type: Enchantment — Aura

Ossification exiles a creature or planeswalker as long as it's attached to a basic land you control. While it doesn't target Light-Paws, including one or two "removal auras" in your deck gives Light-Paws flexibility beyond pure voltron.

Why it's essential:

  • Exile-based removal
  • Hits planeswalkers too
  • Efficient two mana

Win Condition Finishers

17. Mantle of the Ancients

Mantle of the Ancients
Mantle of the Ancients

Mana Cost:

{3}
{W}
{W}
Type: Enchantment — Aura

When Mantle of the Ancients enters, return all aura and equipment cards from your graveyard to the battlefield attached to the enchanted creature. After a board wipe or heavy removal, this rebuilds your entire aura suite while providing a massive power boost.

Why it's essential:

  • Graveyard recursion for all auras
  • Rebuilds after removal
  • Five-mana opens all tutor options

18. Sigarda's Aid

Sigarda's Aid
Sigarda's Aid

Mana Cost:

{W}
Type: Enchantment

Sigarda's Aid lets you cast auras and equipment as though they had flash and attach equipment for free when they enter. While primarily for equipment, flash speed auras protect Light-Paws on opponents' turns and enable surprise combat tricks.

Why it's essential:

  • Flash speed auras for protection
  • Enables response plays
  • Strong one-drop support

Budget Upgrade Path

Building Light-Paws on a budget? Here are affordable substitutions:

Premium CardBudget AlternativeFunction
Daybreak CoronetEthereal ArmorPower Boost
Shielded by FaithTimely WardIndestructibility
Mantle of the AncientsRetetherAura Recursion
All That GlittersAncestral MaskStat Scaling
Sigarda's AidKor SpiritdancerAura Support

Sample Tutor Chains

Optimal sequencing maximizes Light-Paws' tutor potential:

Chain 1: Maximum Protection

  1. Cast Shielded by Faith (3 CMV) → Tutor Benevolent Blessing (2 CMV)
  2. Cast Flickering Ward (1 CMV) → Tutor Ethereal Armor (1 CMV)

Chain 2: Explosive Damage

  1. Cast All That Glitters (2 CMV) → Tutor Battle Mastery (3 CMV won't work—must be equal or less) → Tutor Daybreak Coronet (2 CMV)
  2. Follow up with Spirit Mantle (2 CMV) → Tutor Ethereal Armor (1 CMV)

Chain 3: Card Advantage

  1. Cast Sage's Reverie (4 CMV) → Tutor Unquestioned Authority (3 CMV)
  2. Use Flickering Ward's bounce to recast and tutor again

Putting It All Together

The ideal Light-Paws game plan:

  1. Turn 2: Cast Light-Paws. She costs only

    {1}
    {W}
    , getting her out early is critical.

  2. Turns 3-4: Cast high-CMV auras to start tutor chains. Protection auras like Shielded by Faith and Spirit Mantle keep her alive.

  3. Turn 5+: Stack power auras. All That Glitters, Ethereal Armor, and Battle Mastery enable one-shot kills.

  4. Win Condition: 21 commander damage. With double strike and 10+ power, a single unblocked swing eliminates a player.


Create Your Perfect Deck

Ready to build your dream Light-Paws deck? Use our Card Editor to design custom aura tokens or alternate art versions of your favorite enchantments. Testing expensive staples before committing? Head to the Proxy Printer to create high-quality proxies of cards like Daybreak Coronet or All That Glitters.

Check out our Gallery to see custom aura designs from the community.


What's your favorite Light-Paws tech? Mono-white voltron continues to surprise players with its consistency and speed. Whether you're playing casual pods or high-power tables, Light-Paws offers a streamlined game plan that's both effective and satisfying.

May your tutors always find their mark. 🦊

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