Best Cards for Light-Paws, Emperor's Voice (2026)
Light-Paws, Emperor's Voice is one of the most efficient voltron commanders ever printed. This unassuming two-mana fox cleric turns every aura you cast into a double threat—tutoring another aura directly onto itself. With the right build, Light-Paws can eliminate opponents in a single swing while maintaining enough protection to survive the hate she inevitably draws.
Whether you're building your first Light-Paws deck or optimizing an existing list in 2026, this guide covers the essential auras and synergies to make your opponents regret not killing her sooner. Want to design custom aura tokens or test your deck before investing? Let's get started.
The Commander: Light-Paws, Emperor's Voice
Mana Cost:
Whenever you cast an aura spell that targets Light-Paws, you may search your library for an aura with a different name and mana value less than or equal to that aura's mana value, then put it onto the battlefield attached to Light-Paws.
The key to mastering Light-Paws is understanding her tutor chain. Cast a one-mana aura and fetch another one-drop. Cast a two-mana aura and you can grab another two-drop or a one-drop. This means sequencing matters—start with your highest-cost auras to maximize your tutor targets.
Core Power Auras
1. All That Glitters
Mana Cost:
All That Glitters gives +1/+1 for each artifact and enchantment you control. In a deck stacked with 30+ auras, this often provides +10/+10 or more. It's one of the fastest paths to commander damage lethal.
Why it's essential:
- Massive stat boost that scales
- Counts itself for the bonus
- Two-mana cost enables strong tutor chains
2. Ethereal Armor
Mana Cost:
Ethereal Armor grants +1/+1 for each enchantment you control plus first strike. At one mana, it's often the final piece in a tutor chain—fetched off a higher-cost aura to add that last power boost and the highly relevant first strike.
Why it's essential:
- First strike adds combat dominance
- Scales with enchantment count
- Perfect one-mana tutor target
3. Battle Mastery
Mana Cost:
Battle Mastery grants double strike. For a voltron deck aiming for 21 commander damage, double strike effectively halves the power requirement. A 7-power Light-Paws deals 14 damage in a single swing.
Why it's essential:
- Doubles all combat damage
- Enables one-shot kills
- Three-mana cost fits tutor chains
4. Daybreak Coronet
Mana Cost:
Daybreak Coronet grants +3/+3, first strike, vigilance, and lifelink—but can only enchant a creature with another aura already attached. Light-Paws handles this requirement naturally by tutoring Daybreak Coronet onto herself when casting a two-mana aura.
Why it's essential:
- Exceptional stats for two mana
- Combines offense and defense
- Lifelink provides sustain
Protection Suite
5. Flickering Ward
Mana Cost:
Flickering Ward grants protection from a chosen color and can return to your hand for
Why it's essential:
- Repeatable tutor trigger
- Protection from removal
- Enables multiple auras per turn
6. Benevolent Blessing
Mana Cost:
Grants protection from a chosen color without preventing your other enchantments from being attached. Unlike standard protection, Benevolent Blessing lets your auras stay put while still blocking targeted removal and colored creatures.
Why it's essential:
- Protection that allows more auras
- Stops targeted removal
- Two-mana for good tutor chains
7. Spirit Mantle
Mana Cost:
Spirit Mantle grants protection from creatures. Light-Paws becomes unblockable by creature-based defenses while also being immune to creature-based removal like Ravenous Chupacabra or fight effects.
Why it's essential:
- Unblockable in most situations
- Stops creature-based removal
- Cheap evasion for two mana
8. Shielded by Faith
Mana Cost:
Grants indestructible. Simple and effective—board wipes and damage-based removal bounce off Light-Paws. At three mana, you can fetch it when casting any 3+ cost aura.
Why it's essential:
- Survives board wipes
- Ignores damage-based removal
- Permanent indestructibility
9. Hyena Umbra
Mana Cost:
Hyena Umbra grants +1/+1, first strike, and totem armor. Totem armor is crucial—it destroys the aura instead of the creature, giving Light-Paws a second life against removal. At one mana, it's a perfect endpoint in your tutor chain.
Why it's essential:
- One-time destruction protection
- First strike adds combat advantage
- Efficient one-mana tutor target
10. Felidar Umbra
Mana Cost:
Felidar Umbra grants lifelink and totem armor, plus it can move between creatures for
Why it's essential:
- Lifelink extends the game
- Totem armor protection
- Reusable if needed
Evasion & Unblockability
11. Unquestioned Authority
Mana Cost:
Grants protection from creatures and draws a card on ETB. The card draw is valuable in mono-white, and protection from creatures is universally strong evasion across all metas.
Why it's essential:
- Unblockable and removal-resistant
- Card draw in mono-white
- Three-mana for solid tutor chains
12. Holy Mantle
Mana Cost:
Holy Mantle grants +2/+2 and protection from creatures. Similar to Spirit Mantle but with a power boost attached. At four mana, casting this lets you tutor any aura 4 CMC or less.
Why it's essential:
- Power boost plus evasion
- Protection from creature abilities
- Higher CMV enables deeper tutoring
Card Advantage
13. Sage's Reverie
Mana Cost:
Sage's Reverie grants +1/+1 for each aura you control and draws cards equal to the number of auras attached to the enchanted creature. In a developed Light-Paws board, this often draws 5+ cards while adding significant power.
Why it's essential:
- Massive card draw in mono-white
- Power scales with aura count
- Four-mana for wide tutor access
14. Sram, Senior Edificer
Mana Cost:
While not an aura, Sram draws a card whenever you cast an aura, equipment, or vehicle. With Light-Paws triggering tutors and Sram drawing cards, every aura cast provides double value.
Why it's essential:
- Draw engine for aura decks
- Low mana cost
- Triggers on every aura cast
Utility & Removal
15. Darksteel Mutation
Mana Cost:
Darksteel Mutation turns a creature into a 0/1 indestructible insect with no abilities. Unlike exile or destroy effects, this permanently neutralizes commanders—they can't be returned to the command zone. Light-Paws can tutor this for instant creature removal.
Why it's essential:
- Neutralizes problematic commanders
- Tutorable removal
- They can't easily recover
16. Ossification
Mana Cost:
Ossification exiles a creature or planeswalker as long as it's attached to a basic land you control. While it doesn't target Light-Paws, including one or two "removal auras" in your deck gives Light-Paws flexibility beyond pure voltron.
Why it's essential:
- Exile-based removal
- Hits planeswalkers too
- Efficient two mana
Win Condition Finishers
17. Mantle of the Ancients
Mana Cost:
When Mantle of the Ancients enters, return all aura and equipment cards from your graveyard to the battlefield attached to the enchanted creature. After a board wipe or heavy removal, this rebuilds your entire aura suite while providing a massive power boost.
Why it's essential:
- Graveyard recursion for all auras
- Rebuilds after removal
- Five-mana opens all tutor options
18. Sigarda's Aid
Mana Cost:
Sigarda's Aid lets you cast auras and equipment as though they had flash and attach equipment for free when they enter. While primarily for equipment, flash speed auras protect Light-Paws on opponents' turns and enable surprise combat tricks.
Why it's essential:
- Flash speed auras for protection
- Enables response plays
- Strong one-drop support
Budget Upgrade Path
Building Light-Paws on a budget? Here are affordable substitutions:
| Premium Card | Budget Alternative | Function |
|---|---|---|
| Daybreak Coronet | Ethereal Armor | Power Boost |
| Shielded by Faith | Timely Ward | Indestructibility |
| Mantle of the Ancients | Retether | Aura Recursion |
| All That Glitters | Ancestral Mask | Stat Scaling |
| Sigarda's Aid | Kor Spiritdancer | Aura Support |
Sample Tutor Chains
Optimal sequencing maximizes Light-Paws' tutor potential:
Chain 1: Maximum Protection
- Cast Shielded by Faith (3 CMV) → Tutor Benevolent Blessing (2 CMV)
- Cast Flickering Ward (1 CMV) → Tutor Ethereal Armor (1 CMV)
Chain 2: Explosive Damage
- Cast All That Glitters (2 CMV) → Tutor Battle Mastery (3 CMV won't work—must be equal or less) → Tutor Daybreak Coronet (2 CMV)
- Follow up with Spirit Mantle (2 CMV) → Tutor Ethereal Armor (1 CMV)
Chain 3: Card Advantage
- Cast Sage's Reverie (4 CMV) → Tutor Unquestioned Authority (3 CMV)
- Use Flickering Ward's bounce to recast and tutor again
Putting It All Together
The ideal Light-Paws game plan:
-
Turn 2: Cast Light-Paws. She costs only
, getting her out early is critical. -
Turns 3-4: Cast high-CMV auras to start tutor chains. Protection auras like Shielded by Faith and Spirit Mantle keep her alive.
-
Turn 5+: Stack power auras. All That Glitters, Ethereal Armor, and Battle Mastery enable one-shot kills.
-
Win Condition: 21 commander damage. With double strike and 10+ power, a single unblocked swing eliminates a player.
Create Your Perfect Deck
Ready to build your dream Light-Paws deck? Use our Card Editor to design custom aura tokens or alternate art versions of your favorite enchantments. Testing expensive staples before committing? Head to the Proxy Printer to create high-quality proxies of cards like Daybreak Coronet or All That Glitters.
Check out our Gallery to see custom aura designs from the community.
What's your favorite Light-Paws tech? Mono-white voltron continues to surprise players with its consistency and speed. Whether you're playing casual pods or high-power tables, Light-Paws offers a streamlined game plan that's both effective and satisfying.
May your tutors always find their mark. 🦊
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