Best Cards for Uril, the Miststalker (2026)

Joe DiMangio16 min read
commanderedhvoltronaurasenchantressurilnaya

Uril, the Miststalker is the quintessential aura Voltron commander. With built-in hexproof and an ability that grants +2/+2 for each Aura attached, Uril becomes an enormous, untargetable threat that can eliminate opponents in one or two massive swings.

At

{2}
{R}
{G}
{W}
, Uril starts as a modest 5/5 but quickly grows to lethal commander damage territory with just two or three auras. The hexproof means opponents can't target him with removal—they need board wipes, sacrifice effects, or blocking to deal with him. Your goal is simple: attach auras, swing, and win.

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Power-Boosting Auras

These auras provide massive stat boosts that combine with Uril's +2/+2 per aura ability for devastating power levels.


Ethereal Armor

Ethereal Armor
Ethereal Armor

Mana Cost:

{W}
Type: Enchantment — Aura

Ethereal Armor is one of the best auras in the format. For just

{W}
, it grants +1/+1 for each enchantment you control and first strike. In an enchantment-heavy deck, this easily translates to +5/+5 or more—combined with Uril's own +2/+2 bonus for the aura itself.

Why it's great:

  • Scales incredibly well with other enchantments
  • First strike makes combat favorable
  • Just
    {W}
    for potentially massive stats

Ancestral Mask

Ancestral Mask
Ancestral Mask

Mana Cost:

{2}
{G}
Type: Enchantment — Aura

Ancestral Mask counts all enchantments on the battlefield—including your opponents'. Each provides +2/+2 to the enchanted creature. In a typical Commander game with multiple enchantments across the table, this can easily grant +10/+10 or more.

Why it's great:

  • Counts all enchantments including opponents'
  • +2/+2 per enchantment adds up fast
  • One of the highest potential power boosts

Daybreak Coronet

Daybreak Coronet
Daybreak Coronet

Mana Cost:

{W}
{W}
Type: Enchantment — Aura

Daybreak Coronet grants +3/+3, first strike, lifelink, and vigilance—an incredible package for

{W}
{W}
. The only restriction is that the creature must already have an aura attached, which is trivial in a dedicated Uril deck.

Why it's great:

  • Four powerful keywords on one card
  • +3/+3 plus Uril's +2/+2 = +5/+5 total
  • Lifelink keeps your life total healthy

Rancor

Rancor
Rancor

Mana Cost:

{G}
Type: Enchantment — Aura

Rancor is the most efficient aura ever printed. +2/+0 and trample for

{G}
, and it returns to your hand when the creature dies. While Uril's hexproof makes death unlikely, Rancor still triggers Uril's +2/+2 and provides crucial trample.

Why it's great:

  • Incredibly mana-efficient at
    {G}
  • Returns to hand for repeated value
  • Trample ensures damage connects

Eldrazi Conscription

Eldrazi Conscription
Eldrazi Conscription

Mana Cost:

{8}
Type: Tribal Enchantment — Eldrazi Aura

Eldrazi Conscription is the nuclear option. +10/+10, trample, and annihilator 2 turns Uril into a game-ending threat. Combined with Uril's +2/+2 bonus, that's +12/+12 from a single aura. One attack often eliminates a player while forcing them to sacrifice permanents.

Why it's great:

  • +10/+10 is an absurd power boost
  • Annihilator 2 devastates opponents' boards
  • Trample ensures damage gets through

Sage's Reverie

Sage's Reverie
Sage's Reverie

Mana Cost:

{3}
{W}
Type: Enchantment — Aura

Sage's Reverie draws cards equal to the number of auras you control when it enters—crucial card advantage in an aura-heavy deck. It also grants +1/+1 for each aura, providing both power and fuel for future plays.

Why it's great:

  • Refills your hand with auras
  • Scales with your board state
  • Card advantage is rare in aura strategies

Evasion Auras

Getting damage through is essential for Voltron. These auras ensure Uril connects.


Spirit Mantle

Spirit Mantle
Spirit Mantle

Mana Cost:

{1}
{W}
Type: Enchantment — Aura

Spirit Mantle grants +1/+1 and protection from creatures. This makes Uril completely unblockable—no creatures can block him at all. Combined with hexproof, Uril becomes nearly impossible to interact with in combat.

Why it's great:

  • Makes Uril unblockable
  • Protection from creatures stops combat tricks
  • Cheap at
    {1}
    {W}
    for this effect

Shield of the Oversoul

Shield of the Oversoul
Shield of the Oversoul

Mana Cost:

{2}
{G/W}
Type: Enchantment — Aura

Since Uril is both green and white, Shield of the Oversoul grants +2/+2, flying, and indestructible. Flying provides evasion against ground-based armies, while indestructible protects from board wipes—the main way opponents can deal with hexproof creatures.

Why it's great:

  • Flying for aerial evasion
  • Indestructible survives Wrath of God
  • +2/+2 on top of Uril's +2/+2 = +4/+4 total

Unquestioned Authority

Unquestioned Authority
Unquestioned Authority

Mana Cost:

{2}
{W}
Type: Enchantment — Aura

Unquestioned Authority grants protection from creatures (making Uril unblockable) and draws a card when it enters. The card draw is unusual for this effect and provides extra value in a deck that can sometimes run out of gas.

Why it's great:

  • Protection from creatures = unblockable
  • Draws a card on ETB
  • Stacks with other evasion effects

Spectra Ward

Spectra Ward
Spectra Ward

Mana Cost:

{3}
{W}
{W}
Type: Enchantment — Aura

Spectra Ward gives +2/+2 and protection from all colors. This makes Uril nearly untouchable—he can't be blocked by colored creatures and shrugs off all colored removal. The downside is you can't enchant him with more auras, so save this for the finishing blow.

Why it's great:

  • Protection from all colors is near-invincibility
  • Makes Uril unblockable by most creatures
  • Perfect finisher when you've stacked enough auras

Angelic Destiny

Angelic Destiny
Angelic Destiny

Mana Cost:

{2}
{W}
{W}
Type: Enchantment — Aura

Angelic Destiny provides +4/+4, flying, and first strike. If the creature dies, Angelic Destiny returns to your hand instead of going to the graveyard. While Uril rarely dies, this resilience is valuable against sacrifice effects.

Why it's great:

  • +4/+4 is a significant boost
  • Flying and first strike for combat dominance
  • Returns to hand for repeated use

Protection Auras

Even with hexproof, Uril needs protection from board wipes and sacrifice effects.


Hyena Umbra

Hyena Umbra
Hyena Umbra

Mana Cost:

{W}
Type: Enchantment — Aura

Totem armor means if Uril would be destroyed, remove all damage and destroy this aura instead. For just

{W}
, Hyena Umbra also grants +1/+1 and first strike—making it efficient both as protection and combat enhancement.

Why it's great:

  • Totem armor survives one board wipe
  • First strike improves combat
  • Just
    {W}
    for protection and stats

Bear Umbra

Bear Umbra
Bear Umbra

Mana Cost:

{2}
{G}
{G}
Type: Enchantment — Aura

Bear Umbra provides +2/+2, totem armor, and untaps all lands you control whenever the creature attacks. This mana advantage lets you cast multiple auras post-combat or hold up interaction while still being aggressive.

Why it's great:

  • Untapping lands doubles your mana each turn
  • Totem armor protects from destruction
  • +2/+2 plus Uril's bonus = +4/+4 total

Snake Umbra

Snake Umbra
Snake Umbra

Mana Cost:

{2}
{G}
Type: Enchantment — Aura

Snake Umbra grants +1/+1, totem armor, and draws a card whenever the creature deals combat damage to a player. Card draw is precious in Voltron strategies, and the totem armor adds resilience.

Why it's great:

  • Card draw on combat damage
  • Totem armor for protection
  • Three mana for stats, draw, and protection

Mammoth Umbra

Mammoth Umbra
Mammoth Umbra

Mana Cost:

{4}
{W}
Type: Enchantment — Aura

Mammoth Umbra provides +3/+3, vigilance, and totem armor. Vigilance lets Uril attack without leaving you defenseless, while the +3/+3 plus Uril's +2/+2 means a significant +5/+5 power boost with protection included.

Why it's great:

  • +3/+3 is substantial
  • Vigilance for attack and defense
  • Totem armor saves from destruction

Gift of Immortality

Gift of Immortality
Gift of Immortality

Mana Cost:

{2}
{W}
Type: Enchantment — Aura

Gift of Immortality returns the creature to the battlefield when it dies, and the aura returns at the next end step. This creates resilience against sacrifice effects—the one weakness of hexproof creatures. Uril comes back, and so does this aura.

Why it's great:

  • Beats sacrifice effects
  • Recursive protection
  • Triggers Uril's bonus when it returns

Battle Mastery

Battle Mastery
Battle Mastery

Mana Cost:

{2}
{W}
Type: Enchantment — Aura

Double strike doubles all of Uril's damage output. Combined with power-boosting auras, this quickly reaches 21+ commander damage in a single attack. A 10/10 Uril with double strike deals 20 damage—just one more aura for the kill.

Why it's great:

  • Doubles all damage output
  • Enables one-shot kills
  • Synergizes with all power boosts

Enchantress Support

These cards draw you more auras and keep your strategy running smoothly.


Sythis, Harvest's Hand

Sythis, Harvest's Hand
Sythis, Harvest's Hand

Mana Cost:

{G}
{W}
Type: Legendary Creature — Nymph

Sythis is the premier enchantress. For

{G}
{W}
, she draws a card and gains 1 life whenever you cast an enchantment spell. In a deck full of auras, she keeps your hand full while padding your life total.

Why it's great:

  • Card draw for every enchantment
  • Life gain adds up quickly
  • Only two mana for this effect

Enchantress's Presence

Enchantress's Presence
Enchantress's Presence

Mana Cost:

{2}
{G}
Type: Enchantment

Enchantress's Presence draws a card whenever you cast an enchantment spell. Unlike creature-based enchantresses, this is harder to remove and provides consistent card advantage throughout the game.

Why it's great:

  • Card draw for each enchantment cast
  • Enchantment is harder to remove than creatures
  • Counts itself toward enchantment synergies

Argothian Enchantress

Argothian Enchantress
Argothian Enchantress

Mana Cost:

{1}
{G}
Type: Creature — Human Druid

Argothian Enchantress has shroud and draws a card whenever you cast an enchantment spell. The shroud protects her from targeted removal, ensuring your card advantage engine survives.

Why it's great:

  • Card draw engine on a stick
  • Shroud makes her hard to remove
  • Early drop at
    {1}
    {G}

Setessan Champion

Setessan Champion
Setessan Champion

Mana Cost:

{1}
{G}
{G}
Type: Creature — Human Warrior

Setessan Champion draws a card and gets a +1/+1 counter whenever an enchantment enters the battlefield under your control. This triggers on ETB (not cast), so recursion and tokens also trigger it.

Why it's great:

  • Card draw on enchantment ETB
  • Grows into a secondary threat
  • Triggers on all enchantment entries

Utility and Ramp

Essential support cards for any Uril deck.


Utopia Sprawl

Utopia Sprawl
Utopia Sprawl

Mana Cost:

{G}
Type: Enchantment — Aura

Utopia Sprawl enchants a Forest and adds an additional mana of your chosen color when tapped. It's an enchantment for your enchantress triggers, ramps you toward Uril, and fixes your colors—all for

{G}
.

Why it's great:

  • Ramps and fixes colors
  • Triggers enchantress effects
  • Very efficient at
    {G}

Wild Growth

Wild Growth
Wild Growth

Mana Cost:

{G}
Type: Enchantment — Aura

Wild Growth provides

{G}
when the enchanted land is tapped. Simple, effective ramp that also counts as an enchantment for your synergies. Combined with Utopia Sprawl, you can have Uril out on turn 3 consistently.

Why it's great:

  • One-mana ramp
  • Triggers enchantress abilities
  • Accelerates Uril by a full turn

Sterling Grove

Sterling Grove
Sterling Grove

Mana Cost:

{G}
{W}
Type: Enchantment

Sterling Grove gives all your other enchantments shroud, protecting your auras from targeted removal. You can also sacrifice it to tutor any enchantment to the top of your library when you need a specific piece.

Why it's great:

  • Shroud protects all your auras
  • Tutors for any enchantment
  • Only
    {G}
    {W}
    for this flexibility

Armadillo Cloak

Armadillo Cloak
Armadillo Cloak

Mana Cost:

{1}
{G}
{W}
Type: Enchantment — Aura

Armadillo Cloak grants +2/+2, trample, and gains you life equal to damage dealt by the creature—not lifelink, so it stacks with actual lifelink. Swinging a 15-power Uril means gaining 15+ life each attack.

Why it's great:

  • Massive life gain
  • Trample for evasion
  • +2/+2 plus Uril's bonus = +4/+4

Conclusion

Uril, the Miststalker is one of the most resilient Voltron commanders in the format. Built-in hexproof means opponents must rely on board wipes and sacrifice effects, while his +2/+2 per aura ability quickly escalates to lethal commander damage levels.

The key to building Uril successfully is balancing power-boosting auras with protection and evasion. Ethereal Armor and Ancestral Mask provide explosive power, Spirit Mantle and Shield of the Oversoul ensure damage connects, and totem armor auras like Bear Umbra and Snake Umbra protect against the few answers opponents have.

Ready to stomp the table with Uril? Use our Proxy Printer to test expensive enchantress staples before purchasing. Or design custom auras for your playgroup with our Card Editor—create unique enchantments with personalized abilities for casual Commander nights!

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