Create Your Own Magic: The Gathering Set: A Starter Guide
Designing a single card is fun. Designing a balanced, draftable set of 250+ cards is a monumental challenge of game design. If you're ready to take the plunge into creating your own custom block, you need a plan. You need a Set Skeleton.
What is a Set Skeleton?
It's a spreadsheet that outlines the slots in your set before you design the actual cards. Mark Rosewater (Head Designer of MTG) swears by this method.
A typical 249-card set might look like this:
- 101 Commons (divided by color)
- 80 Uncommons
- 53 Rares
- 15 Mythics
The "As-Fan" Concept
"As-Fan" stands for "As Fanned" (as seen in a booster pack).
- If you want a mechanic (like Landfall) to be a core theme, it needs to precise at Common.
- If a mechanic only appears on Rares, it won't affect the Draft environment because players won't see it often enough.
Step 1: Define Your Archetypes
Magic sets usually have 10 two-color pairs (Guilds), each doing something specific.
- White/Blue: Flying / Control?
- Red/Green: Big Creatures / Midrange?
- Black/Red: Sacrifice / Aggro?
Write these down first! They will guide every card you design.
Step 2: Fill the Commons First
Don't start with the flashy Mythics. Start with the "vegetables"—the boring staples that make a game playable.
- Red needs a shock (2 damage instant).
- Blue needs a bounce spell and a counterspell.
- Green needs a giant spider (Reach).
Once your Commons are solid, the set is playable.
Step 3: Use TCGCustom for Uniformity
When creating a set, consistency is key.
- Set Symbol: Create one custom symbol and apply it to every card.
- Artist Credits: Be rigorous about crediting art, or your set feels messy.
- Export: Use the bulk export to print playtest sheets.
Conclusion
Designing a set is a marathon, not a sprint. Start small (maybe a 180-card Cube), test it with friends, and iterate. There is no greater feeling than watching your friends draft a game that came entirely from your own mind.
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