How to Create Custom Magic Cards for EDH/Commander

Joe DiMangio9 min read
EDHcommandercustom cardsformat guidedeck building

EDH (Elder Dragon Highlander), also known as Commander, is the perfect format for custom Magic cards. With its casual nature and focus on unique strategies, many playgroups welcome custom commanders and cards. This guide covers everything you need to know about creating custom cards for EDH.

Why Custom Cards Work in EDH

EDH is ideal for custom cards because:

  • Casual format - More flexible than competitive formats
  • Unique strategies - Custom cards enable new archetypes
  • Playgroup approval - Groups can set their own rules
  • Creative expression - Design cards that fit your playstyle
  • Testing ground - Try new mechanics safely

Understanding EDH Design Principles

Power Level Considerations

EDH cards should be:

  • Powerful but fair - Strong enough to matter, not broken
  • Interactive - Encourage gameplay, not solitaire
  • Balanced - Comparable to real EDH cards
  • Fun - Enhance the game experience

Typical EDH Card Costs

  • Commanders: Usually 3-6 mana
  • Ramp: 1-4 mana
  • Removal: 2-5 mana
  • Bombs: 6+ mana for big effects

Designing Custom Commanders

Commander Design Checklist

A good EDH commander should:

  • Enable a strategy - Support a specific archetype
  • Be castable - Reasonable mana cost (usually 3-6)
  • Provide value - Worth building around
  • Be unique - Offer something new
  • Be balanced - Not too powerful or weak

Commander Color Identity

Choose colors that:

  • Support your strategy
  • Provide necessary tools
  • Match your playstyle
  • Fit your deck's needs

Examples:

  • Aggro: Red, White, or Red-White
  • Control: Blue, Black, or Blue-Black
  • Ramp: Green or Green-X
  • Combo: Usually multicolor

Commander Ability Design

Example - Aggro Commander: "Whenever you attack with three or more creatures, draw a card and each attacking creature gets +1/+0 until end of turn."

Example - Value Commander: "Whenever you cast your second spell each turn, create a 1/1 token and you gain 1 life."

Example - Combo Enabler: "

{T}
: Add one mana of any color. Spend this mana only to cast spells with converted mana cost 3 or less."

Designing Support Cards

Ramp Cards

Custom ramp for EDH:

  • Mana dorks: 1-2 mana creatures that tap for mana
  • Ramp spells: 2-4 mana spells that fetch lands
  • Rocks: Artifacts that produce mana
  • Land-based: Cards that put lands into play

Removal Cards

Custom removal options:

  • Flexible removal: "Destroy target creature or planeswalker"
  • Conditional removal: "Destroy target creature with power 4 or greater"
  • Repeatable removal: Activated abilities on permanents

Card Draw

Custom card draw:

  • Conditional draw: "Draw a card if you control three or more creatures"
  • Repeatable draw: "At the beginning of your upkeep, draw a card"
  • Synergy draw: "Whenever you cast an instant or sorcery, draw a card"

Power Level Guidelines

Low Power (Battlecruiser)

  • Simple, straightforward effects
  • Moderate power level
  • No infinite combos
  • Focus on fun interactions

Example: "Creatures you control get +1/+1."

Mid Power (Focused)

  • Strong but fair effects
  • Enables strategies
  • Some combo potential
  • Interactive gameplay

Example: "Whenever you cast a spell, if it's your second spell this turn, draw a card."

High Power (Optimized)

  • Powerful effects
  • Strong synergies
  • Combo potential
  • Requires answers

Example: "Whenever you cast a spell, you may pay

{1}
. If you do, copy that spell. You may choose new targets for the copy."

Common EDH Mechanics

Themed Abilities

  • Tribal: Support specific creature types
  • Artifact/Enchantment: Focus on permanent types
  • Spellslinger: Reward casting spells
  • Graveyard: Interact with graveyard

Value Engines

  • Card draw: Consistent card advantage
  • Token generation: Create board presence
  • Mana generation: Ramp and acceleration
  • Recursion: Return cards from graveyard

Win Conditions

  • Combat: Large creatures or many tokens
  • Combo: Infinite or near-infinite loops
  • Alternate: Win through card text
  • Value: Overwhelm with advantage

Playgroup Considerations

Getting Approval

Before using custom cards:

  1. Ask your playgroup - Get explicit permission
  2. Show the cards - Let others see what you're using
  3. Explain the purpose - Why you want to use them
  4. Be flexible - Willing to adjust or remove if needed

Power Level Matching

Ensure custom cards:

  • Match your playgroup's power level
  • Don't dominate games
  • Encourage fun interactions
  • Are answerable by opponents

Transparency

Always:

  • Clearly mark custom cards
  • Explain what they do before playing
  • Allow opponents to read them
  • Be honest about their effects

Design Examples

Example 1: Aggro Commander

Name: Valen, Battle Leader Cost:

{2}
{R}
{W}
Type: Legendary Creature — Human Warrior Stats: 3/3 Text: "Whenever you attack, if you attacked with three or more creatures this turn, creatures you control get +2/+0 until end of turn."

Analysis: Enables aggro strategy, reasonable cost, provides value, balanced power level.

Example 2: Value Commander

Name: Thalia, Arcane Scholar Cost:

{1}
{U}
{W}
Type: Legendary Creature — Human Wizard Stats: 2/3 Text: "Whenever you cast an instant or sorcery spell, if it's your second spell this turn, draw a card and create a 1/1 Spirit token."

Analysis: Rewards spellslinging, provides card advantage and tokens, balanced for mid-power.

Example 3: Combo Enabler

Name: Zara, Mana Weaver Cost:

{G}
{U}
Type: Legendary Creature — Elf Druid Stats: 1/3 Text: "
{T}
: Add one mana of any color. Spend this mana only to cast spells with converted mana cost 3 or less. Whenever you tap ~ for mana, you may draw a card. If you do, discard a card."

Analysis: Provides mana fixing, enables low-cost strategies, includes card selection, balanced with discard.

Testing Custom Cards

Goldfishing

Test your custom cards by:

  • Playing solitaire games
  • Testing mana curves
  • Checking card interactions
  • Verifying power level

Playtesting

Test with your playgroup:

  • Start with one custom card
  • Get feedback from opponents
  • Adjust power level if needed
  • Iterate based on results

Iteration

Refine your designs:

  • Adjust costs if too strong/weak
  • Modify abilities based on feedback
  • Simplify if too complex
  • Balance for your playgroup

Common Mistakes to Avoid

Too Powerful

Mistake: Creating unbeatable cards Fix: Include weaknesses or costs Example: Add mana costs, life payments, or restrictions

Too Weak

Mistake: Cards that never matter Fix: Increase power level appropriately Example: Make effects more impactful

Too Complex

Mistake: Overly complicated text Fix: Simplify to essential effects Example: Reduce number of abilities

Not Fun

Mistake: Cards that frustrate opponents Fix: Focus on positive gameplay Example: Reward your strategy, don't just punish others

Resources for EDH Design

Reference Real Cards

  • EDHREC - See popular commanders and cards
  • Scryfall - Search for similar effects
  • Commander format guides - Understand the format
  • Power level guides - Match your playgroup

Design Tools

  • TCGCustom - Create your custom cards
  • Magic Set Editor - Alternative tool
  • Custom card communities - Get feedback

Creating Custom Sets for EDH

Themed Sets

Design sets around:

  • Specific strategies
  • Creature types
  • Mechanics
  • Flavor themes

Power Level Consistency

Ensure all cards:

  • Match intended power level
  • Work well together
  • Don't create broken combos
  • Are fun to play

Conclusion

Creating custom Magic cards for EDH is a rewarding way to enhance your Commander experience. Focus on balanced design, get playgroup approval, and iterate based on feedback. Use TCGCustom to bring your custom EDH cards to life, and remember: the goal is to have fun and create memorable gameplay experiences.

Whether you're designing a custom commander, support cards, or entire custom sets, keep power level, playgroup preferences, and fun in mind. With careful design and testing, your custom cards can become beloved additions to your EDH games.

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