Best Cards for Rograkh and Ardenn (2026)

Joe DiMangio12 min read
commanderedhrograkhardennvoltronborosequipmentpartner

Rograkh, Son of Rohgahh and Ardenn, Intrepid Archaeologist form one of the most explosive Voltron partnerships in Commander. A zero-mana commander with first strike, menace, and trample paired with a free equip effect every combat? That's a recipe for turn-3 kills.

Ready to proxy this deck for playtesting or create custom versions of your favorite equipment? Let's build the ultimate Rograkh and Ardenn equipment deck.

The Partner Commanders

Rograkh, Son of Rohgahh
Rograkh, Son of Rohgahh

Mana Cost:

{0}
Type: Legendary Creature — Kobold Warrior

Rograkh costs nothing to cast and comes with first strike, menace, and trample. The only downside? He's a 0/1. But that's where the equipment comes in.

Ardenn, Intrepid Archaeologist
Ardenn, Intrepid Archaeologist

Mana Cost:

{2}
{W}
Type: Legendary Creature — Kor Scout

At the beginning of combat on your turn, attach any number of Auras and Equipment you control to target permanent or player. This means expensive equip costs don't matter—Colossus Hammer's

{8}
equip cost becomes
{0}
.


Power Boosting Equipment

1. Colossus Hammer

Colossus Hammer
Colossus Hammer

Mana Cost:

{1}
Type: Artifact — Equipment

+10/+10 and the equipped creature loses flying. Normally the

{8}
equip cost is prohibitive, but Ardenn makes it free.

Why it's essential: Turn 3 you can have Rograkh as a 10/11 with first strike, menace, and trample. That's 21 commander damage in two hits—or one hit with any other power boost.


2. Blackblade Reforged

Blackblade Reforged
Blackblade Reforged

Mana Cost:

{2}
Type: Legendary Artifact — Equipment

+1/+1 for each land you control. By mid-game, this is easily +5/+5 or more, and it continues scaling.

Why it's essential: Consistent power that grows with your mana base. Equip cost is reduced for legendary creatures, but Ardenn makes it free anyway.


3. Ogre's Cleaver

Ogre's Cleaver
Ogre's Cleaver

Mana Cost:

{2}
Type: Artifact — Equipment

+5/+3 is huge for just 2 mana. The

{5}
equip cost would be brutal, but again—Ardenn.

Why it's essential: Raw stats at a budget-friendly price. This equipment punches well above its weight class.


4. Bloodforged Battle-Axe

Bloodforged Battle-Axe
Bloodforged Battle-Axe

Mana Cost:

{1}
Type: Artifact — Equipment

+2/+0 and whenever the equipped creature deals combat damage, create a token copy of this equipment. The copies stack quickly.

Why it's essential: This equipment snowballs hard. After two combat phases, you've got three axes. After four? Seven. Ardenn attaches them all for free.


5. Masterwork of Ingenuity

Masterwork of Ingenuity
Masterwork of Ingenuity

Mana Cost:

{1}
Type: Artifact — Equipment

Enters as a copy of any equipment on the battlefield. Two Colossus Hammers for 2 total mana.

Why it's essential: Doubles your best equipment without the mana investment. Copy an opponent's Sword if yours isn't available yet.


6. Hero's Blade

Hero's Blade
Hero's Blade

Mana Cost:

{2}
Type: Artifact — Equipment

+3/+2 and auto-attaches when a legendary creature enters. This means Rograkh comes down as a 3/3 for free.

Why it's essential: Turn 1 Hero's Blade, Turn 2 Rograkh enters already equipped. Immediate tempo advantage.


7. Thran Power Suit

Thran Power Suit
Thran Power Suit

Mana Cost:

{4}
Type: Artifact — Equipment

+1/+1 for each Aura and Equipment attached to the creature, plus Ward 2.

Why it's essential: Scales with your voltron strategy and adds protection. With 5 equipment attached, that's +5/+5.


Protection and Evasion Equipment

8. Commander's Plate

Commander's Plate
Commander's Plate

Mana Cost:

{1}
Type: Artifact — Equipment

+3/+3 and protection from each color that's not in your commander's color identity. On Rograkh or Ardenn, that's protection from blue, black, and green.

Why it's essential: Protection from three colors means most removal spells don't work, and most creatures can't block. Nearly unblockable.


9. Lightning Greaves

Lightning Greaves
Lightning Greaves

Mana Cost:

{2}
Type: Artifact — Equipment

Shroud and haste. Normally shroud would prevent you from equipping more items, but Ardenn's ability targets the creature at combat start—you can move Greaves last.

Why it's essential: Haste and shroud protection. Equip for

{0}
means you can move it around as needed.


10. Swiftfoot Boots

Swiftfoot Boots
Swiftfoot Boots

Mana Cost:

{2}
Type: Artifact — Equipment

Hexproof and haste. Unlike Greaves, you can still target Rograkh with your own spells and abilities.

Why it's essential: Allows you to respond to your own creature while maintaining protection. Haste acceleration is always valuable.


11. Hammer of Nazahn

Hammer of Nazahn
Hammer of Nazahn

Mana Cost:

{4}
Type: Legendary Artifact — Equipment

+2/+0 and indestructible. Whenever an Equipment enters, you may attach it to a creature you control.

Why it's essential: Redundancy for Ardenn's ability plus indestructible protection. Your voltron build becomes incredibly resilient.


12. Shadowspear

Shadowspear
Shadowspear

Mana Cost:

{1}
Type: Legendary Artifact — Equipment

+1/+1, trample, and lifelink. Can also remove hexproof and indestructible from opponents' permanents.

Why it's essential: Rograkh already has trample, but the lifelink keeps you alive in aggressive metas. The utility ability handles problematic blockers.


The Swords

13. Sword of Feast and Famine

Sword of Feast and Famine
Sword of Feast and Famine

Mana Cost:

{3}
Type: Artifact — Equipment

+2/+2, protection from black and green, opponent discards, and you untap all lands. The best Sword for the deck.

Why it's essential: Untapping lands means you can deploy more equipment in main phase 2 or hold up protection. Protection from two colors adds to evasion.


14. Sword of Fire and Ice

Sword of Fire and Ice
Sword of Fire and Ice

Mana Cost:

{3}
Type: Artifact — Equipment

+2/+2, protection from red and blue, draw a card, and deal 2 damage to any target.

Why it's essential: Card draw in Boros is precious. The removal attached to the damage trigger adds value every combat.


15. Sword of Hearth and Home

Sword of Hearth and Home
Sword of Hearth and Home

Mana Cost:

{3}
Type: Artifact — Equipment

+2/+2, protection from green and white, blink a creature you own, and search for a basic land.

Why it's essential: Ramp in Boros colors is hard to find. The blink can reset a utility creature or protect from targeted removal.


Support Cards

16. Puresteel Paladin

Puresteel Paladin
Puresteel Paladin

Mana Cost:

{W}
{W}
Type: Creature — Human Knight

Draw a card whenever Equipment enters. With Metalcraft, equip costs become

{0}
.

Why it's essential: Card advantage engine that also provides equip cost reduction. The draw trigger stacks with multiple equipment plays.


17. Stoneforge Mystic

Stoneforge Mystic
Stoneforge Mystic

Mana Cost:

{1}
{W}
Type: Creature — Kor Artificer

Search for Equipment on entry, then

{1}
{W}
,
{T}
to put an Equipment from your hand onto the battlefield.

Why it's essential: Tutor effect finds your Colossus Hammer or whatever you need most. Cheating equipment into play at instant speed enables combat tricks.


18. Sunforger

Sunforger
Sunforger

Mana Cost:

{3}
Type: Artifact — Equipment

+4/+0.

{R}
{W}
, Unattach: Search your library for a red or white instant with mana value 4 or less and cast it without paying its mana cost.

Why it's essential: Toolbox access to protection, removal, or surprise damage. Boros Command, Deflecting Swat, Wear // Tear—whatever you need.


19. Skullclamp

Skullclamp
Skullclamp

Mana Cost:

{1}
Type: Artifact — Equipment

+1/-1 and draw two cards when the equipped creature dies.

Why it's essential: On Rograkh's 0/1 body, this triggers immediately for two cards. That's a

{1}
draw-two in Boros. Absurd value.


20. Open the Armory

Open the Armory
Open the Armory

Mana Cost:

{1}
{W}
Type: Sorcery

Search for an Aura or Equipment card. Straightforward tutor for your best piece.

Why it's essential: Finds Colossus Hammer, Greaves, or whatever the situation demands for just

{1}
{W}
.


Wrapping Up

Rograkh and Ardenn represent the pinnacle of equipment Voltron efficiency. Rograkh's zero cost means you're never behind on tempo, and Ardenn's free equips turn expensive power boosts into consistent threats. The combination of first strike, menace, and trample on your main attacker means damage gets through.

Focus on high-power equipment, redundant protection, and a few key tutors to find your best pieces. This deck can threaten kills as early as turn 3 and maintains pressure throughout the game.

Want to test this build before investing? Use our proxy printer to create playtest versions, or design custom equipment with your own art and flavor.


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